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Acidic rounds killing floor 2.
As for acid rounds the main problem is the panic effect.
Every single perk that requires aiming will literally want to kill you if a scrake goes right in front them.
With acidic rounds skill this weapon applies 200 points of the poison power with every dot tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from acidic rounds.
For all intents and purposes consider the long games as the standard length for killing floor titles.
Killing floor 2 item.
About killing floor 2 wiki.
Every single perk that requires aiming will literally want to kill you if a scrake goes right in front them.
Sending zeds into unpredictable.
Sending zeds into unpredictable panicking animation is an unnecessary risk to take when you have proper large zed killer in the team.
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Killing floor 2 item.
With acidic rounds skill this weapon applies 200 points of the poison power with every dot tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from acidic rounds.
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As for acid rounds the main problem is the panic effect.
Acid rounds are especially good when you get cornered as it slows the attack by disorienting the zeds they get drunk you get time to run or reload.
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Just let him use any weapon but with a healing dart attachment so that the acidic rounds can have more purpose.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
Sending zeds into unpredictable panicking animation is an unnecessary risk to take when you have proper.
As for acid rounds the main problem is the panic effect.
Field medics need to make as much dosh as they can in the first three waves.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
With acidic rounds skill this weapon applies 200 points of the poison power with every dot tick caused by its bullets but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from acidic rounds.
Every single perk that requires aiming will literally want to kill you if a scrake goes apeshit right in front them.